The specular map is going to be created using previous bump map. In Photoshop the dark colour were brought in with image>adjustments>levels. All the white spots in the image is going to be specular areas. Then with brush tool I started to draw around eyes, forehead, cheeks, chin, mouth and nose. Then the brush strokes were blurred from filter>blur>gaussian blur. When brought to 3d max the specular map gave very dirty effect. This happened because of various white spots in a specular map. Therefore, the bump image was removed and I created new layer with solid black color over it.
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