The first part of the module would focus on creating a 3D version of my own face and head using spline modeling. This is going to be an individual task which consist 40% of the overall mark of this module. The given time constrain of 5 weeks seems to be enough time for completing the assignment. The main idea of creating my own head does not sound very amusing, because this means that I will have to look at myself for those 5 weeks and notice all the flaws of my face. Nevertheless, next semester I will have the character modeling module which should be much easier to cope with after learning new techniques of creating the actual human head. Therefore, after creating my own head I should be able to recreate the face of anyone else. I have tried to make a human head before by using primitive box and then redefining it to the reference images, therefore, the spline modeling approach is going to be something new for me and I hope that it will be challenging and stimulating process.
The second part of the module consists of the group project. We are expected to form groups of 3-4 students. In the group we are suppose to create an animation of the Finchingfield Guildhall using 3D Studio Max 2011 software. The choice is between animating how the building was utilised in the past or how it is going to be used after the reconstruction works. This part of the module does not have specification on which modelling or animation technique we have to use. Therefore, this gives a lot of freedom, which gives space for our own creative ideas. It will be interesting to see the final works which as I expect will be quite different nevertheless the fact that all groups are going to construct the same building. The task looks complicated so working in groups should let us cope with the work load. It appears that the task itself will be challenging and there will be enough space for improving my modelling and animation skills.
The second part of the module consists of the group project. We are expected to form groups of 3-4 students. In the group we are suppose to create an animation of the Finchingfield Guildhall using 3D Studio Max 2011 software. The choice is between animating how the building was utilised in the past or how it is going to be used after the reconstruction works. This part of the module does not have specification on which modelling or animation technique we have to use. Therefore, this gives a lot of freedom, which gives space for our own creative ideas. It will be interesting to see the final works which as I expect will be quite different nevertheless the fact that all groups are going to construct the same building. The task looks complicated so working in groups should let us cope with the work load. It appears that the task itself will be challenging and there will be enough space for improving my modelling and animation skills.
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